I guess you could call them quirks

Rogue Legacy 2 is the sequel to the critically acclaimed heritage roguelike, Rogue Legacy. Both games have your heirs trying to conquer a castle full of monsters and traps. The draw of the game is that in each run you pick one of three heirs to use, each with their own class and traits. Each class has a slightly different playstyle, but they still play like hack and slash characters. The traits are where the real variants of runs come into play, each one can either help or hinder your run. Let’s go over all the traits and how they impact your runs in Rogue Legacy 2.

Trait Explanations in Rogue Legacy 2

Each trait in Rogue Legacy 2 can either positively or negatively benefit your run, but to what degree can vary. Some may deafen you, like the new Valorant Agent, while others give you lifesteal on your attacks. But why would you ever take a negative trait? For the money, positive traits actually decrease the amount of gold you get, while negative traits give a flat percentage increase to any gold picked up.

Traits

  • Aerodynamic

  • Strike like an eagle. Straight downwards.

  • Your Spinkick is replaced with Downstrike.

  • Spin Kick is replaced with Downstrike, which sends the player downwards at high speed until they reach the ground, or hit an object or enemy.

  • Alexithymia

  • The emotions of others elude you.

  • Can’t see damage dealt.

  • Gold +25%

  • Algesia

  • Stubbing your toe may lead to cardiac arrest.

  • No immunity window after taking damage.

  • Gold +50%Removes the brief invincibility that is normally gained after taking damage. However, The Ambrosia relic does not provide any benefit while affected by this trait.

  • Antique

  • Heir starts with a random relic, even if the relic has not been seen before. Resolve cost still applies. Can occur twice on the same Heir.

  • Associative Agnosia

  • A table is just a word to you.

  • Enemies are blacked out.

  • Gold +25%Enemies are rendered with a black silhouette.

  • Avant-garde / Contrarian

  • Creativity demands risk.

  • Your Weapon and Talent are randomized.

  • Gold + 25%

  • Bookish

  • Next-level nerd.

  • +50% Magic Damage and +50 Mana Capacity. -30% HP.

  • Relics like Blessing of Life and Gnawed Bone give bonus Max HP based on Base HP before the 30% penalty.

  • Cartographer

  • You’ve got maps on the mind.

  • The map is revealed but you have no position marker.

  • Gold +25%

  • Charismatic

  • The #1 indicator for success.

  • 15% gold discount from all shopkeeps.

  • Does not discount Ore or Red Aether costs.

  • Chronic Fatigue Syndrome

  • Sudden siesta assault.

  • All Spells and Talents have a cooldown.

  • Gold +25%

  • C.I.P.

  • No pain, no frame (of reference)!

  • Can’t see your health.

  • Gold +25%

  • Clownanthropy

  • You were bitten by a clown.

  • 30% less Health, but you can Spin Kick off terrain.

  • Allows you to Spin Kick off certain hazards without harm, such as static spikes and the water in Axis Mundi.

  • Clumsy

  • Like a bull in a china shop. Or any shop really.

  • Objects break on touch.

  • Objects are broken when touching them. This has the benefit of being able to walk through Black Roots without damage but has the drawback of destroying the green platforms in Pishon Dry Lake if you don’t land on them from above.

  • Colorblind

  • Color hasn’t been invented yet.

  • You can’t see colors.

  • Gold +25%

  • Combative

  • You’re a fighter, not a flighter.

  • +50% Weapon Damage, -30% Health.

  • Relics like Blessing of Life and Gnawed Bone give bonus Max HP based on Base HP before the 30% penalty, making them especially attractive with this trait.

  • Compulsive Gambling / Lootbox Addict

  • A world of sharks, pigeons, and whales.

  • Only chests drop gold and chest values swing wildly!

  • Gold +25%

  • The gambling roll only affects the quantity of gold dropped from the chest; Gold Bonus applies normally to whatever drops. Roll ranges from 2% to 400% chest value.

  • Compulsive Hoarder

  • You never know when you’ll need a backup.

  • All Relics are Twin Relics (when possible).

  • Crippling Intellect

  • You are an arcane vortex.

  • Low Health, Mana, and Weapon Damage. Mana regenerates over time.

  • Disattuned

  • Mind into matter. 25% less health, but you can only be hit in the heart.

  • Health -25%.

  • Heir’s hitbox is dramatically reduced. Many hazards and projectile walls are outright bypassed with this trait. Notably the fireball and arrow walls from traps, S.A.W. blades on the floor, and the orange projectile wall fired by Murmur.

  • Diva

  • You are a star!

  • Everyone gets a spotlight but all eyes are on you.

  • Gold +50%. All of the screen is black, but all enemies, projectiles, and the player are illuminated by spotlights.

  • When a room is cleared of enemies, an audience applauds and the Heir is showered with roses.

  • Dyspraxia

  • Fine motor controls are your foe.

  • Items go flying!

  • Gold +25%

  • Dwarfism

  • You are adorable. You are Tiny.

  • Gold +25%.Heir and weapon hitboxes dramatically reduced.

  • Required to access a Scar in Axis Mundi.

  • Ectomorph

  • You’re more sticks than stones.

  • Taking damage knocks you far away.

  • Gold +25%

  • Emotional Dysregularity

  • Over-reaction, meet over-kill.

  • Mana costs and spell damage are increased by 100%.

  • Endomorph

  • You’ve got a little belly!

  • You barely flinch when enemies hit you.

  • Exploding Casket Syndrome

  • Never do a full seal.

  • Enemies drop an explosive surprise.

  • Gold +50%Enemies drop explosive potions after death. Sticking around will hurt you.

  • FMF Fan

  • You have good taste.

  • You’re probably Korean.

  • Gold +25%This trait is not functionally a debuff despite the gold bonus.

 

  • FND

  • Functional Neurological Disorder.

  • You become Disarmed when stressed.

  • Gold +50%.Taking damage inflicts Disarmed, meaning the player cannot attack or use spells for 2 seconds.

  • Gigantism

  • You make other people self-conscious about their height.

  • You are gigantic.

  • Gold + 25%.Heir and weapon hitboxes dramatically increased.

  • Hero Complex

  • Your self-sacrifice is actually self-sabotage.

  • 100% more Health but you can’t heal, ever.

  • Ideal for immediately challenging bosses at the start of a run.

  • Histrionic

  • You’re a two-upper.

  • Numbers are exaggerated.

  • Hollow Bones

  • Float like a butterfly… and that’s it.

  • You fall slowly.

  • Great on Barbarians and Fighters, also works well with Blaze Bellow.

  • Hypercoagulation

  • The Spring of Youth ends sooner or later.

  • HP regenerates, but you lose some Max HP when hit.

  • Strong against hard-hitting enemies such as bosses.

  • Hypergonadism

  • 100% natural juiced.

  • Enemies are knocked far away.

  • Enemies are knocked farther away when damaged by melee attacks. Does not appear to affect heavier enemy types or enemies with a fixed location.

  • IBS

  • Every day’s Taco Tuesday.

  • You fart a lot.

  • Sometimes fart when jumping or dashing.

  • IIB Muscle Fibers / High Jumper

  • Reach the jumping prowess of a plumber.

  • Hold [Jump] to Super Jump.

  • Heir will now jump up to one standard screen height while holding the jump button.

  • Masochism

  • Pleasure from pain.

  • Gain 50% of your mana when hit, but can’t regain mana from attacks.

  • Good with the Cosmic Insight relic.

  • Methemoglobinemia / Blue

  • Beautiful blue you.

  • You are blue.

  • Heir’s skin color turns blue.

  • Muscle Weakness

  • Testosterone? More like Testoster-none…

  • Enemies barely flinch when hit.

  • Gold +25%

  • Nature

  • Being true to being you. You are you.

  • You’re a lovely lady.

  • You’re a cool dude.

  • You like guys n’ gals!

  • You are a fan of the man.

  • You like the ladies.

  • The description chosen varies depending on the Heir’s gender.

  • Nostalgic

  • Remember the good ol’ days? Naps in the park, ice cream socials, and the Plague.

  • Everything is old-timey tinted.

  • Gold +25%

  • OCD / Breaker

  • Obsessive Crushing Disorder.

  • Breaking things restores Mana.

  • Osteogenesis Imperfecta / Fragile

  • One shot, one opportunity.

  • You die in one hit.

  • Gold +200%.

  • The Heir only dies if actual damage is taken.

  • Relics such as Lotus Stem, Coeus’ Shell, and The Serrated Handle’s Bargain are excellent with this trait.

  • Pacifier

  • Playtime is over.

  • -60% Health and you love to fight!

  • Gold +150%

  • Pacifist

  • Peace for profit.

  • -60% Health and you can’t deal damage.

  • Gold +150% Cannot deal damage with a weapon or Spin Kick; weapon can be used to knock enemies back. Picking up a weapon from a Curio Shoppe turns your trait into Pacifier, allowing you to deal damage while still retaining the gold bonus.

  • Panic Attacks

  • Making popcorn is nightmare fuel.

  • Getting hit darkens the screen.

  • Gold +50%

  • Paranoid / Exploding Chests

  • It’s not paranoia if you’re right.

  • Chests drop an explosive surprise.

  • Gold +25%

  • Perfectionist

  • There’s only first or worst.

  • Only Skill Crits and Spin Kicks deal damage.

  • Gold +50%The relic Fate’s Die still instantly defeats enemies even on attacks that deal no damage.

  • Puritan

  • Everything is lewd.

  • Enemies are censored.

  • Gold +25%

  • Spelunker

  • Relegated from a Class to a Trait.

  • -20% HP but you can see all chests on the map!

  • Superfluid

  • You have zero viscosity.

  • -20% Health, but you can dash in ANY direction.

  • Super IBS

  • Every day is Taco Blast Tuesday.

  • Your Talent is replaced with Super Fart.

  • Super Fart releases a fart cloud that inflicts 3 seconds of Burn on enemies and launches the player upwards. 2-second cooldown. Great on Rock Stars.

  • Synesthesia

  • The color of movement.

  • Everything leaves behind color.

  • Gold +25%Anything that moves leaves behind a trail of color that fades after a short while.

  • Vampirism

  • You were bitten by a syringe.

  • Gain 20% of your Weapon Damage as Health, but you take 125% more damage.

  • Vegan

  • Meat is murder. It’s literally trying to kill you.

  • Eating food hurts you.

  • Gold +50% Health Drops deal damage equal to the amount they would normally heal you. Armor still reduces the damage taken.

  • Vertigo

  • Time to bring out the mirror.

  • Everything is upside-down.

  • Gold +75%

Sadly there is no real way to change the perks your heroes have before a run. If you unlock a new class you are given the option of switching to it which may reroll your traits but there are only so many classes to unlock. If you need any more help with Rogue Legacy 2 make sure to check out our other guides.

Rogue Legacy 2 is available now on PC and Xbox Series X/S.

More on Attack of the Fanboy :

Attack of the Fanboy / GAME GUIDES / Rogue Legacy 2 Trait List: All Traits Explained

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